Methods for designing tangible ui a first comparative case study

We examined whether haptic priming presenting an illusion of virtual human touch at the beginning of the virtual experience and different locomotion techniques either joystick or physical walking might affect proxemic behavior in human users while interacting with virtual humans.

New York Times, Jan. Learner strengths will be assessed and analytical, relational, and resilience skills will be developed. The results suggest that reach estimations become more accurate as the visual fidelity of the avatar increases, with accuracy for high fidelity avatars approaching real-world performance as compared to low-fidelity and end-effector conditions.


As a whole, the whiskers give a visual indication of the number of ratings, which reflects the trustworthiness of the average. The sample of this study was adult mothers during the postpartum period.

Modeling of a production system using the multi-agent approach. The proposed approaches and methods can be used and further developed by future researchers and practitioners to better understand driver performance in AR as well as inform usability evaluation of future automotive AR applications.

Basis for PhilippinesPolicy Reforms. In the first experiment, our results show no differences across age groups, although subjects generally experienced a post-exposure effect of shortened distance estimation after experiencing visually faster flow and longer distance estimation after experiencing visually slower flow.

Unlike conventional graphics, which must be suitable for any reader in any situation, a context-sensitive graphic incorporates who the user is and what exactly the user wants to learn at the moment.

Table of Contents

Each user can collaborate by mutually "navigating, searching, and viewing data. Dilemmas occur in how much every family transfer the responsibility for their loved one to the nurses.


A camera designer, for example, shapes her product to fit the human hand. Amazon, iTunes, and an increasing number of other online retailers are currently incorporating similar schemes. Even software that starts out information-rich and interaction-simple tends to accumulate wasteful manipulation as features are added over successive versions.

Trust and distrust in contradictory information transmission.

Working Papers

Journal of Science, Engineering and Technology, 4, Journal of Archaeological Method and Theory, It cannot be seen or touched. There are, however, some barriers to adoption that must be addressed, such as that of motion sickness — which can lead to undesirable symptoms including postural instability, headaches, and nausea.

Agent-Based Prototyping for Business Management: Collaboration; design for children; visual impairment; visual disability; accessibility; education; tangibility; tactility Abstract: However, when compared with the other two sources of context, interactivity has even worse problems than simply being a frustrating waste of time: Based on the measurement of the friction force applied on the sole during actual walking, we developed a novel friction force display that can present the friction force without the influence of body weight.

Our work introduces an approach of synthesizing personalized training program with traffic events for improving driving habits via Virtual Reality.

As early astwo articles from Emergency Management magazine discussed the power of this technology for emergency management. The ANP service includes the education, training and assessment of nursing and medical staff in the complication management of these patients to ensure a 7day service is maintained.

Wireless Personal Communications, This means that a user can potentially access multiple copies of 2D interfaces within a single AR application. Significant differences were observed between unperturbed and perturbed walking in the VR environment for average step length, width, and Margin of Stability for both V and VP.

Thus, the widget does not reflect new ideas conceived while writing this. Embedding explicit representation of cyber-physical elements in task models. Apps that leverage augmented reality to aid learning included SkyView for studying astronomy, [] AR Circuits for building simple electric circuits, [] and SketchAr for drawing.

Additionally, behavioral involvement part of presence and various other experiential aspects and affective evaluations during the adventure were positively influenced. The design challenge is allowing the user to express if and when she wants announcements.

The HoloLens has advanced through the years and it has gotten so advanced that it has been used to project holograms for near infrared fluorescence based image guided surgery. The bubble user interface: Our predictor generally outperforms a naive estimate, but is ultimately limited by the size of the dataset.

Mobile interaction with and in autonomous vehicles. A better design might then overlay dynamic information on the map, such as the positions of the trains and arrival times at stations. Environment involves sensing the current state of the world.

Augmented reality

For example, the list of query results from an internet search engine is a context-sensitive information graphic. The user needs information to decide which station to travel to; thus, this can be approached as an information software problem in itself.

AC AC Accounting Information Systems 3 Credits Students will explore the concept of Accounting Information Systems AIS and the implications of a computerized AIS, as well as issues involved in converting from a manual system to a computerized AIS, as well as issues involved in converting from a manual system to a computer-based system database.

Case study: Train schedules. I recently created a program for planning trips on BART, the San Francisco bay area subway system, in the form of a “Dashboard widget” (mini-application) for the Apple Macintosh.

The design has clearly been successful. Even though the target audience is fairly small (SF bay area public transportation riders with the latest Mac OS and knowledge of how to. Methods for Designing Tangible UI: A First Comparative Case Study Abstract In this work-in-progress, we present early comparative experiences with methods for designing tangible user interfaces (TUIs).

Groups of designers used different approaches for design in the context of a concrete case study: a TUI for controlling LED lighting within. The User Interface distribution can also be applied on interactive tabletops which are connected and more or less remote.

This chapter focuses on the comparative case study approaches referred to in the Part IV introduction table titled “Features of Four Methodological Approaches” as focused case comparisons and aggregate case comparisons. These approaches are designed to compare different cases that may share some features or.

Information collected through case study interviews and project documents were analyzed using qualitative comparative analysis. QCA is an augmented cross-case analysis approach that, in this study, helped determine the likely causal conditions that led to the performance improvements.


Service design insights from nine case studies ‘Service design, insights from 9 case studies’ is the final publication of the Innovation in Services programme. During this programme, creative design agencies applied the methods of service design in nine.

Methods for designing tangible ui a first comparative case study
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Jean Vanderdonckt | UCLouvain (University of Louvain) -